This is no problem for screen output but will cause problems when slicing or 3D printing this object. As you can see the total size of the object is now displayed. Now move the objects out of the Connect Objects and delete that. You can put a smaller sphere inside the bigger one Eg: Im on the process of exploring things and I think I got to try Cinema4D. Now you can send your file to a 3D Printing Service or import it in your favorite Slicing software.

Now you can scale down the object by selecting the Scale tool and dragging somewhere on the screen. Now you see the actual polygons. So you could have left your sphere as the first object under the boole, and then added all the cylinders to a null and placed that as the second object in your boole. This is an older, archived post. This website uses cookies to improve your experience. Re-open C4D and your design.

Make sure the export Scale is set to 1 if you want the object at the size you designed it.

But as you can see that is limited to just the two first objects in the list the sphere and one of the leg cilinders in this case. To disable this you must select the Phong Tags of all your objects and delete them.

Remember that most slicing programs that are used to prepare the model for actual printing cinemaa import the model at this size but can also re-scale it. Not sure if the Magic Merge plugin has extra features. Comments have been closed.

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This is an older, archived post. Now you can scale down the object by selecting the Scale tool and dragging somewhere on the screen.

This website uses cookies to improve your experience. The first thing that becomes important when designing objects for physical output is size. But the steps below can be done in any edition.

The value depends on the size you want to print the object at and the print quality of your printer. A problem with C4D is that when selecting multiple objects or a group of objects it stops showing the total size.

If you just have 2 objects that you want to merge into a single object while removing the intersecting polygons, you can put your objects inside Boole Object and set the Boolean Type to A union B. Cinsma way your geometry is still all edible if you wanted to make design changes. Hi Nick, Great tutorial! Im on the process of exploring things and I think I got to try Cinema4D. Now you ankmar the actual polygons. You can add more polygons to you objects by selecting them and increasing the amount of Sements.

Then the object will be ptinted with a 3mm thickness. STL — the standard format used in 3D printing.

Tips for Modeling for 3D Printing with Cinema 4D

So you could have left your sphere as the first object under the boole, and then cineja all the cylinders to a null and placed that as the second object in your boole. Now you can send your file to a 3D Printing Service or import it in your favorite Slicing software. Re-open C4D and your design. Select all separate objects go to Plugins in the top menu and select Magic Merge.

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Tips for Modeling for 3D Printing with Cinema 4D – Nick Lievendag

Now we use a little trick inside C4D to take a look inside the object. This is xnimar problem for screen output but will cause problems when slicing or 3D printing this object.

I changed it from 24 to Phong Shading is used to make objects look smooth on screen. You can put a smaller sphere inside the bigger one Eg: As you can see the total size of the object is now displayed. A workaround for the size indication problem is adding your objects to a Connect Object. Simplify3D vs MakerBot Desktop. Now move the objects out of the Connect Objects and delete that.

Is that a problem for 3D printing? I prefer Simplify3D of which I wrote a review recently. But if you nest multiple layers or objects into a null object and then add that animzr a boole, it counts as only one object.

Your objects will be printed in the inside too or with a print schemathis will result in an excessive waste of materials.